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报错与修复

照着服务器或游戏客户端给出的报错原文查:连接错误、内存溢出、版本不符、EULA 和端口冲突,以及每一种该怎么办。

  • Fix Palworld "Failed to join session" and connection errors

    Palworld gives you two ways to join a server and almost all join failures come from using the wrong one for your platform. Here is which is which.

    阅读约 6 分钟 · palworld, connection, session · 更新于 2026年10月21日

  • Fix Rust "Disconnected: Steam Auth Timeout"

    Steam's authentication service did not answer in time, so the server could not confirm who you are. This is almost never the server, and waiting really is sometimes the fix.

    阅读约 6 分钟 · rust, steam, connection · 更新于 2026年10月21日

  • Your server stops seconds after starting: reading exit codes

    A server that dies within seconds has already told you why. The exit code narrows it down and the five lines above it name the cause.

    阅读约 6 分钟 · startup, exit code, console · 更新于 2026年10月21日

  • Fix "Exception ticking world" and corrupted chunks

    One mob, block or chunk in your world errors every time the server touches it. The crash report gives you its coordinates, and a backup is almost always the cleanest fix.

    阅读约 6 分钟 · minecraft, java, crash · 更新于 2026年10月21日

  • Fix "Mod rejections" and modded version mismatches

    Forge, NeoForge and Fabric compare mod lists at the door and refuse a player whose list does not match. The rejection screen names the mods, which is more help than it looks.

    阅读约 6 分钟 · minecraft, java, mods · 更新于 2026年10月21日

  • Fix io.netty.channel.AbstractChannel$AnnotatedConnectException

    This long Java class name is just Minecraft's networking library saying it could not connect. The words after the colon are the part that matters.

    阅读约 6 分钟 · minecraft, java, netty · 更新于 2026年10月21日

  • Fix "Address already in use" on a game server

    Two things want the same port and only one can have it. The usual causes are an old process that has not finished dying and a plugin quietly claiming a port of its own.

    阅读约 6 分钟 · ports, startup, troubleshooting · 更新于 2026年10月21日

  • Fix "A single server tick took 60.00 seconds" (watchdog crash)

    Your server froze solid for a minute, so a safety thread killed it and printed a list of what every thread was doing. That list names your culprit.

    阅读约 6 分钟 · minecraft, java, watchdog · 更新于 2026年10月21日

  • Fix "You need to agree to the EULA" on a Minecraft server

    Your server wrote a file called eula.txt and stopped until you change one word in it. This takes about twenty seconds in the panel.

    阅读约 5 分钟 · minecraft, java, eula · 更新于 2026年10月21日

  • Fix "java.lang.OutOfMemoryError: Java heap space"

    Your Java server asked for more memory than it was allowed to use and gave up. More RAM is sometimes the answer and sometimes exactly the wrong one.

    阅读约 6 分钟 · minecraft, java, memory · 更新于 2026年10月21日

  • Fix "Outdated server!" and "Outdated client!" in Minecraft

    These two messages tell you the server and the player are on different Minecraft versions, and the message itself tells you which way round. Here is how to read it and what to change.

    阅读约 6 分钟 · minecraft, java, version · 更新于 2026年10月21日

  • Fix "Failed to login: Invalid session" in Minecraft

    Invalid session is an account problem, not a server problem. Restarting the launcher fixes it most of the time, and here is what to do when it does not.

    阅读约 6 分钟 · minecraft, java, login · 更新于 2026年10月21日

  • Fix "Connection timed out" when joining a Minecraft server

    A timeout means nothing answered your client at all. Work down this checklist in order and you will find which of the five usual causes you have.

    阅读约 6 分钟 · minecraft, java, connection · 更新于 2026年10月21日

  • Fix "Internal Exception: java.io.IOException" in Minecraft

    This error means the connection between a player's client and your Minecraft server broke mid-message. Here is how to tell a bad home connection from a plugin, a proxy or a restart.

    阅读约 6 分钟 · minecraft, java, connection · 更新于 2026年10月21日

关于这些指南

游戏服务器一般会告诉你哪里出了问题,只不过用的是崩溃那一方的语言:一段 Java 堆栈信息、一条 Steam 验证消息、日志文件里的一行字。这里的指南按你能看到的那条消息来组织,所以你可以直接搜屏幕上的文字,拿到的是原因,而不是一堆让你逐个试的办法。

每一篇都会讲这条报错到底是什么意思、它来自哪一侧(你的服务器、你自己的网络,还是游戏自家的服务),以及最短的解决路径。如果你手上这条消息这里没有,托管基础那一类里的日志指南会教你怎么从一条笼统的报错后面找出真正的错误,我们的团队也会在 Discord 里陪你一起读日志。